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Topics - dredwulf60

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Fanart & Other Fan Creations / Sons of Anarchy Mando art
« on: August 31, 2013, 03:34:00 PM »
As I said elsewhere,

while watching the TV show, I kept thinking of the outlaw biker group as a mandalorian mercenary clan.

I did this as illustration:

Mandalorians / Sons of Anarchy?
« on: May 24, 2013, 10:43:00 PM »

Does anyone watch the series  Sons of Anarchy?

It came highly recommended, so my wife and I started watching it on Netflix.

And I know I've said it before; but I'm going to say it again:   I feel that the Outlaw Motorcycle Club is a very accurate contemporary model of how a group of Mandalorians would be.

Yes, it's not a 100% fit...but it fits the bill in my view.

General Star Wars / Seven Samurai-like jedi movie
« on: January 18, 2013, 03:39:10 AM »

This could be cool....

The report comes from Vulture who asserts that Snyder’s Star Wars entry will be a standalone project not a “numbered” trilogy entry (meaning it’s not episode 7, 8, or 9). Details are very scarce at this point but there are a few things we do know – assuming that Vulture’s information is accurate (and doesn’t change as development ramps up).

As mentioned, the film is expected to be a stand-alone story set in the Star Wars universe and NOT a trilogy entry.
The Samurai Story will take place after Episode VI and likely tell a story that occurs in the same timeframe as Episodes VII, VIII, and IX.
The setup is loosely based on Seven Samurai, the 1954 classic from Akira Kurosawa.

Off-topic & Chat / Canada buys fighter jets....or....doesn't?
« on: December 07, 2012, 01:31:54 AM »

Hey folks,

Canada is one of the nations that has been part of the development program of the F-35 joint strike fighter...with a view to purchasing some of them to replace the aging CF-18s.

The problem is...they are a pretty expensive purchase, and reports are mounting saying that they are going to be getting even more expensive, especially as other countries cut back the number they are ordering, the price increases for everyone else.

Under increasing pressure from the leftist political parties, the Canadian Government is saying they might be just too expensive and may look at other aircraft instead.

Anyone have thoughts?

Another good plane for Canada?

F-35 or bust?

Purchase some of the newer European or even Russian models?

Who needs manned fighters anyway?

Off-topic & Chat / EXPENDABLES 2
« on: August 22, 2012, 08:29:02 PM »

It is as awesome as you imagine it to be.

I laughed.  I cheered.  I fist-pumped.  I ate red meat right afterwards.  I went home and left the toilet seat up after using it.

Off-topic & Chat / Drunk Drivers
« on: August 16, 2012, 07:35:21 PM »

It just occurred to me today that impaired operation of a motor vehicle, (aka Driving Under the Influence or 'D.U.I.' in the USA) is only a misdemeanor crime in the US.

In Canada it is an Indictable Criminal Offence, the equivalent to a 'Felony' in US, with the minimum mandatory loss of drivers license for 2 years, and a criminal record.

What is up with that?

Is it not taken seriously south of the border?

Is it true about drive-through liquor stores?

This all came from hearing about the country singer Randy Travis found naked and intoxicated after crashing his car.  The drunk driving was a misdemeanor...threatening the cops after his arrest was a felony.

Fanart & Other Fan Creations / Motley Station
« on: July 31, 2012, 08:28:02 PM »
This piece I did is only tangentally related to Clones....but here it is.  When I was running my Star Wars RPG set during the Clone Wars, Motley Station was a location that was visited by the PCs on a semi-regular basis.  Com'rk the Null ARC had an intelligence-gathering operation going on there, and he had a Commando Squad, 'The Dogs of War' at his direct disposal.

The description of Motley Station is as follows:

Motley Station

Motley station is a composite space station in the region of planet Rattatak on the edge of the Unknown Regions that border the Padishah Empire. It is not tethered to any specific gravity well, rather it is positioned in deep space and maintains its station with specifically tasked reaction engines, and a small flotilla of tugs when necessary.

The station is mobile, and has been moved in the past to position itself along advantageous approaches but is not hyperspace capable.

The space station is made up of many hundreds of hulls of space ships, attached together r in a permanent fashion.

The station began as a Morghul pirate hideout, built out of the hulks of captured vessels. Eventually the pirates extended membership to other races, and the new pirates began to bring captured beings back as slaves and mates, slowly changing the demographic of the place.

By 350 BBY the pirate element was in the minority. The station was a primary haven for smugglers, and fugitives, as no official hyperspace coordinates existed for its location.

By 230 BBY Motely station was by far the largest group of sentient inhabitants in the sector, excluding the planet Rattatak itself.

The main heart of the station are three Heliophont-GC cargo carriers, each one a cylinder almost a kilometer long, used for deep space transport of bulk materials. In the belly of these craft are the main factories which produce the basic essentials of life on the station, the primary power plant, the life support systems, the station's primary shield generator and the fuel stockpiles.

Arranged around these central structures, the other ships have been attached. The oldest ships are unrecognizable, having been patched and rebuilt over hundreds of years. The central area is clustered densely, nearly hiding the three massive core cylinders, but as the structure sprawls away from the nucleus it tends to thin out, creating an almost snowflake effect of radiating tendrils.

The ships were positioned and attached to the whole without a collective plan, creating a haphazard arrangement. In recent years attachment of a vessel to the station requires the permission of the governor, whose staff assesses the impact to the station as a whole and determines the potential power drain and whether it will be inclusive of the stations' shielding.

The station has one public main hangar, which can accommodate several dozen mid-sized transports internally, for atmospheric repairs, or for bulk loads and unloads.

There are also dozens of lesser hangars built into the sides of larger ships, or operating in a clamshell fashion. These are privately owned, and docking fees vary.

One of the ships attached to the core is an old fighter-carrier, which holds the station's official fighter complement of 100 or so mixed star fighters.

There are also many dozens more docking points. These are often for the inhabitant's own ships, but many are for public rental. A ship of any size can dock with most of them, provided they can maneuver in to line up their hatch with the docking port.

The interior of Motley station is more complex than the exterior, due to its haphazard construction. While many beings find the interior of any large ship confusing, imagine vessels fused together at seemingly random points, often not oriented on the same axis.

Most ships retain their own artificial gravity plates, thus going from one ship into another might be accompanied by a gravity directional shift, relative to the individual. Climbing up a ladder through a hatch, one might find themselves upside down on a ladder facing the floor. Signs and extra handholds and safety cables are usually strung up in situations like this.

For those ships without their own active gravity systems, the gravity is usually weaker and pulls in the direction of the gravity of a nearby ship. Thus individuals might find themselves walking on what was originally a wall or ceiling.

Ships on the outer edges must have passage to the central structures, thus there are main travel corridors that run from the extremities of each arm through to the central. There are arterial passages that connect all the smaller ships to these main access corridors.

Travelling the main passages can be tricky. The routes are usually marked, but the direction can change easily. Unless one is used to travelling a particular route, it is easy to get sidetracked.

The arterial passages are even less reliable. Although mandated to exist, they are not always maintained. A passage that routes through a smuggler's apartment (a converted YT transport for example) might come in through what used to be the escape hatch, and pass through what was once his main cargo hold, (a narrow squeeze since he has put up privacy walls to maximize his own space, and keep strangers from having access to his living area) and then go down the ramp of what was originally his boarding ramp, into his neighbours craft, the entry point to which comes right through what used to be the cockpit of his vessel, now totally stripped of machinery, (but maintaining a viewport with an excellent view of another ship's hull several meters outside the canopy.) The route continues through his main living room (his personal items stay locked in his cabin) where he is having a loud sabacc game with several rough looking characters, and down a ladder that used to lead into a gunners well, but now comes out into what used to be another vessels refresher stall...

There is no reliable census of Motley station, and most inhabitants are semi-transient, but estimates point to over 14,000 beings on the station at any one time.

Motley station is directed by a 'Governor'. Due to its importance as a blackmarket trade center, and the revenue generated by all manner of illicit enterprise at the edge of known space, several major crime syndicates have appointed bosses to reside and oversee activities.

These bosses form a tentative council of sorts. The bosses decide who should be governor, and can depose a governor if required. Fighting on the station is of course punished, and the council has access to an astounding pool of talent in that regard.

The last major fight on the station was 78 BBY. One whole arm was demolished and several hundred beings were killed in the resulting explosive decompressions.

Points of interest:
In addition to being an out of the way hangout for some of the galaxy's scum and villainy, Motley station has some interesting features.

Auction pit: A slave trader's oasis. All manner of beings are bought and sold here, many destined for Rattatak's Cauldron gladiator area.

Black Void: A rating 5 Cantina, popular among the workforce of mechanics and engineers that maintain the station's vitals.

Ranphyx's Last Meal: A rating 4 Cantina that serves food as well as drinks.

Grommet's: A rating 2 Cantina. Despite the non-fighting regulations, lots of knifings go on here, and remain unreported. It is rumoured that bodies are routinely jettisoned from a chamber in the back.

Siven Hirlyksin: This personally owned partition boasts one of the larger personal hangars. Siven is a Duros mechanic of fine skill, who is so booked up, he rarely has any free time. Has no desire to cheat his customers, since he is on first name basis with the most notorious scum who pass through, but he will make room in his schedule for those that offer to pay a higher premium. He has four others working under him, (in addition to a dozen specialized droids) his son, daughter, a skilled ughnaut, and an apprenticed rodian.

The Gallery: A portion of the structure that was built out of an old luxury starliner. The chamber that used to give passengers a marvelous view of planetary bodies through the giant plasteel dome in the floor now gives a marvelous view of the stars and the nearby nebula. One of the few decidedly wonderful/romantic locations on the station. The dome has been patched a dozen times, creating blurry areas in the transparent surface, but it is mostly flawless.
The Weapons Locker: A weapons shop, dealing with all manner of exotic firearms, blasters and melee weapons. Very rarely has more than one or two of anything in stock, and tends not to have any of the more common variety.

Non-Star Wars Fiction / Robotech: Resistance
« on: July 09, 2012, 03:44:47 AM »
Robotech: Resistance

Wreck of the Pike

Lance Corporal Dell Lundy and his fire team partner Private First Class Juan Velguado were acting as air sentries.  Their Cyclone motorcycles were nearby laying in the dust amidst the rocks in this arid part of the world.  They had thrown a light camouflage mesh over top of them as a precaution, as the Invid tended to hunt on sight when there weren’t emanations from an active protoculture engine to draw them in.

Their spirits were low.  The assault on Reflex Point had apparently failed.  The capital ships in high orbit were fighting a rear-guard action to give time for the landing ships to retreat from the surface.  That was all a long way from where they were.  Lundy’s Earth geography wasn’t very good, a fact that didn’t phase him in the least.  It wasn’t even his planet as far as he was concerned.  At 20 years old, he’d been born on the planet Tirol.  This invasion was just a big political stunt by Admiral Hunter and the old-timers.  

If the Invid wanted this dirt ball, he’d be inclined to let them keep it.  All he’d seen of it so far was this rocky desert next to a body of water he’d heard someone call the Caspian Sea.  But he was a Marine and it was his job to fight other people’s battles, so he was ready to fight.  Except somebody high up the chain of command was having second thoughts.

The main strike divisions were fully outfitted with shadow cloaking devices, a stealth technology that was believed to make them virtually invisible to Invid sensors.  Lundy was in Saturn Division, 2nd Battalion, 2nd REF Marines.  They had not been lucky enough to get new toys, and as a result they had been tasked to secure and set up a base of operations for follow-on forces here on the other side of the Earth where Invid Defense was lighter.

It had been less than 20 hours since landing and securing the area, with no sign of the enemy.  They had put out a wide-ranging signal for all guerilla freedom fighters in the area to consolidate with them.  In that time a few dozen bedraggled old veterans from previous waves to liberate the Earth limped into the perimeter on foot or with aging mecha that looked like walking scrap heaps. With them came younger groups, Earth civilians turned into warriors, trained and outfitted by the veterans to resist the alien occupation of their world.

Lundy hadn’t known what to think of them.  They looked grubby, but cheerful.  Glad to see the professionals show up to give them a hand, he guessed.  He wondered what they thought now. The liberation force they’d been waiting for all this time finally arrives at the party, and now they’re bugging out.  At least they were getting a lift off the Earth out of it.
“There goes the Warhammer,”  Velguado commented, lifting the visor of his CVR-3 motorcycle-style helmet to watch the big space cruiser thunder skyward, the sound reverberating off the distant mountain ranges.

“Yep.  That just leaves the Pike,” Lundy said, watching as the fish-shaped Garfish-class light cruiser began to fade into the blue of the intervening atmosphere on its way to orbit. A pair of Alpha-Beta Legioss fighters rode on long thin columns of white smoke, their engines at full burn to allow them to break free of the Earth’s gravity as they escorted their ship to freedom.

Lundy turned away to look back down the slope of the hill into the perimeter of the base they had only just started to lay out before the retreat began.  In the open clearing was just one ship left.  The United Earth Ship: Pike.  A Flight-2 Garfish Superdimensional Light Cruiser converted to REF Marine Corps Assault Ship duty.

It was several kilometers away, squatting like a great beast.  He could make out a half dozen main combat battloids standing nearby as a defensive picquet. Boxers, Jaguars and Cougars; Marine Corps heavy armor.  Everything else had been stowed, aside from the infantry sentries.

“Hey Dell.  Why didn’t we take off with the Warhammer?”

“The ship Captain’s orders.  I heard they received a radio transmission from another group of freedom fighters.  They are on the way here.  The Captain wants us to stay and wait for them as long as we can.”


“That’s what I heard.”

“That’s a bit messed up.  Risking the whole ship for a few straggling wannabes?”

“Hey, we’re Marines.  We don’t leave our people behind,” Lundy pointed out dutifully, but his tone suggested he personally agreed with the Private, even if he professionally held to the Captain’s decision.

Captain Kilgore may be a screamie officer, but he’d earned the respect of his crew, and the Marine Battalion his ship transported.  If he said they were going to wait until the Invid were knocking on the hatch, then that’s what they were going to do.

“That doesn’t look good,” the private said, gesturing to the sky.

High up on the horizon were hundreds of tiny sparkles, just barely visible, to the point one wondered if it was just imagination.  It was a space battle.  Those were explosions.  It was the Invid fighting the human forces still in orbit.  It wasn’t likely that the Warhammer had reached that far yet, even though the departing ship was no longer visible.

“Nothing we can do about that,” the Lance Corporal said.  “We better keep our eyes out for incoming.”

*  *  *

The Pike squatted there next to the sea all night and into the next day.  The sun was rising steadily.  The defenders had engaged seventeen successive Invid patrols, each wave larger than the last, and with less time between them.

Lundy and Velguado had already fallen back to the ship and had been loaded.  The Pike had been sitting on 10-minutes-notice-to-move since dawn, which allowed for just pair of Naval Alpha Fighters and their Beta Fighter wingmen to provide for combat air patrol.

The young Marine infantrymen were strapped into their assigned acceleration couches, battle armor on to protect them from any spalling.  The seats were arranged in long rows, semi-reclined, facing inward toward the walkway between the rows.  Each platoon had their own row.

Staff Sergeant Baisley walked down the row, checking each member of his platoon.  Lundy gave a thumbs up sign to indicate that everything was secure.  His cyclone was stowed securely in its storage-box configuration in the overhead compartment, his battle armor was hooked into the ships life support system, and his harness clasps were all closed properly.

The ship vibrated.  Lundy wasn’t sure if it was the ship prepping for takeoff or an enemy hit getting through the fighters.  He lifted his helmeted head up so that he could look down past his knees, across the walk way to try to make eye contact with Juan.  The private didn’t notice.  His head was back in the rest, and he appeared to be staring straight ahead.

He could hear rapid thumps. They sounded far away, but he knew they were right outside the hull.  It was missile salvos detonating.  They sounded like hammerheads; Invid didn’t typically use missiles.  Suddenly he could feel a tremor in his seat.  It wasn’t a momentary jolt, rather it was a sustained throb.  It was clear that the reflex furnaces had spooled up.  The anti-gravity pistons would be churning and the vernier thruster nozzles would start powering soon to lift the ship up off the ground.

The others sensed it as well, for a spontaneous cheer erupted from the troop transport hold.  Everyone had already come to grips with the fact that the invasion had stalled.  Now they just needed to get off the planet and regroup.  ‘I’ll be back to finish this fight,’ Lundy swore to himself.

The ship shuddered, and Lundy felt the movement of the ship press him back into his seat.  It was a gentle press, that shifted as the ship went from vertical to horizontal movement.

The ship jolted violently. Bulkheads moaned with stress. Was that the drive engines kicking in?  Lundy wasn’t sure.  Another jolt, and then another in quick succession.  That wasn’t good.

The red lights came on.  Emergency.

Marine Alpha Flight prepare for launch.
It was a woman’s voice over the public address.  The Pike carried ten Marine Corps Alpha Fighters that were used for close air support for the marine’s ground operations.  Without Beta fighter boosters, they had no way to achieve orbit.  They were launching to defend the ship; to fight off the enemy so that the Pike could get away…then they would be forced to stay behind.  Marines.  Being left behind.

Tears welled up in the Lance Corporal’s eyes; he felt a swell of pride for the bravery of the pilots.  He blinked them away.  ‘We’ll avenge you,’ he whispered.  

From the deck below he heard the Alpha engines spooling up.  He imagined he could feel the jolts as they were launched in pairs, but it was difficult to know amid all of the thudding, thrumming, and pounding the ship was enduring.

Another voice came over the public address.

“Marines. The ship is under heavy attack by the Invid.”  It was Lundy’s battalion commander, Lieutenant Colonel Tanner. “They are homing in on her protoculture reflex furnaces. Captain  Kilgore has just apologized to me; that he won’t be able to get us away from the Earth.

“I say bull to that.  We’re Marines.  We’re going to adapt and overcome.  Warlords; all cyclone units prep to disembark. I’m going first; Sergeant Major will take up the rear.  We will consolidate on the ground.

 Move now!”

Lundy was in a daze, even as he reacted.  He unhooked his harness and the seat rotated into an upright position. 'Is this really happening?' he thought.  All down the rows, Marines were doing the same.  Some were hesitant and in full confusion, and then the Sergeants began barking and berating with their typical enthusiasm, and the men began to act.

He hit the switch to open his cyclone compartment, and lower the motorcycle that had been transformed into a compact crate-like formation.  Behind him, he was jostled as Velguado retrieved his.

‘Go! Go! Let’s Go!  You waiting for a personal invitation Hanson?  Get those Cyclones on the deck, the Colonel’s already on line!  Move your shebs'e!’

The pike trembled and pitched forward, Lundy lost his balance and fell onto the walkway.  Brown stepped on his armored forearm as he steadied himself.  Velguado reached down to haul him up.  He glanced around and saw his platoon was moving now, shoving their cyclone-boxes down the walkway and out into the main hangar.  Velguado shoved him forward, eager to catch up with the departing platoon.

Dell needed no further prompt, using both hands to push the heavy machine along the rails on either side of the walkway until he reached the hangar.  Many of the company already had their cyclones converted into motorcycle form.  There was a tremendous amount of wind in the hangar.  The main hatch was open.  

A large red-armored shape was crumpled in the hangar, dripping green fluid.  Lundy realized that it was a wrecked Invid scout mecha.  It must have flew kamikaze style right into the hangar when the hatch opened.

The lead company, led by Lieutenant Colonel Tanner and his executive officer, Major Peel were astride their cyclones in motorcycle-mode.  Then it hit him.  They were going to drive right out the hatch into the air, thousands of feet in the air.  He knew Airborne regiments could do it, but the 2nd Battalion 2nd REF Marines was not an airborne unit.

And at that moment, they were gone.  They gunned their cyclone engines and roared out of the hangar into freefall.  Lundy activated the transformation sequence and watched the segments of the machine re-arrange to go from the shape of a box into a motorcycle.

He started the engine and wheeled it forward with his platoon as they formed up for their turn to disembark. He threw his leg over the seat and continued forward with the rest, the motorcycle engine grumbling under him. The disembarking operation wasn’t being done in waves; it was a constant platoon-following-platoon, just as they normally rehearsed driving down the ramp in a hot landing zone to fan out.  The only difference was that there was no ramp to drive down.

And before he could give it any more thought, the Marines in front of him were gone, and he found himself throttling up, lifting his supporting leg and racing out of the hangar into empty space.  He saw the deck disappear and his heart leapt into his throat.  They were so high he could see the slight curvature of the horizon.  The ground was so far down, it looked more like photo than reality.

The motorcycle pitched forward, and he held on.  He made a full revolution, seeing the ground and then rolling over completely again to see the sky, and then the ground again.  When he was rolling he could see the ship.  It had plumes of smoke and contrails coming from it.  Debris was falling off, and there were numerous rents in the hull.  He gathered that in only an snap instant.  All around him were Invid.  It was truly a swarm.  Everywhere seemed to be flying red insectoid mecha with their crab-like pincers and solitary glowing eyes, blasting away firing streams of plasma bolts like red energy discs at The Pike and at the cyclone riders who fell through the air.

Lundy was still tumbling, trying desperately to keep his armored boots on the cyclone’s pegs in proper riding position.  If his body wasn’t in proper form when he tried to transform, the machine would abort the procedure, out of safety.  If he didn’t covert into Cyclone Armor mode, he would be dead soon.

His right thumb shoved the transformation toggle on the handle bar forward, and he continued to tumble.  Red warning light on the cyclone’s dash.  He was still tumbling and the spin was getting faster, the centrifugal force was pulling his body out of position, or it was screwing with the cyclone’s own positional sensors.  Or both. Don’t panic.

Shrapnel pelted against his body and a shock wave sent him spinning on an additional axis as a Marine was blasted to pieces nearby.  He activated the cyclone’s belly thruster. He felt the G-forces as the thruster began.  Normally it would assist the motorcycle in leaping over an obstacle.  In this case, Lundy hoped the G-forces would help him stay in the seat, and convince the motorcycle’s computer which direction was ‘down’.

It worked.  In an instant the components of the motorcycle split and shifted, reforming around him, linking up with his own body armor to form a powered suit around him.  The thrusters were now above and behind his shoulders where the wheels were stowed.  The thrust quickly righted his orientation and began slowing his fall.

He was still too high for actual flight; the cyclone had a controlled flight altitude of only a couple hundred meters, but it was enough to give him a controlled descent. He took stock of the situation.  He saw a marine without a cyclone go plummeting past him just out of reach, and a little further away he saw a rider-less cyclone spinning as it fell, like a pinwheel.

In the sky were hundreds of red Invid.  The Pike was no longer climbing.  It appeared to be falling, even though the exodus of cyclones and their activated protoculture engines were causing a large diversion to the Invid.  Here and there were the Marine Alpha fighters, blasting away at the Invid in the robot/jet-fighter hybrid Guardian mode.

The Navy Legioss fighters were no where to be seen.  The Invid were attacking the cyclones, flying past and swiping with their bladed pincers, or strafing the falling troops with sprays of plasma annihilation discs.  The Battalion was being decimated, but at least out here they had a fighting chance.

Lance Corporal Lundy took his Cyclone-mounted EP-40 Particle Beam Gun off safety and began firing at any Invid scouts that came nearby. The task was extremely difficult.  He was no stable firing platform and the flying Invid scouts were in their element; it was like swatting flies with a hand gun.  It was a blur, and before he knew it, his weapon’s energy cell was nearly depleted.

He felt some resistance in his thrusters, with a glance down he realized he was getting very close to the ground.  He flexed his legs and nimbly landed, hopped once to a new location, dodging a stream of plasma discs.  He saw three more Marines touch-down nearby.  As the Invid scout that was hounding him slowed and spun about for another strafe, he lined up his optical site through his HUD and squeezed off a shot that blasted through its sensor eye.  The mecha gushed green bile through the wrecked orifice as it thumped into the rocky ground.

The air above was still a riot of energy blasts, explosions, swarming Invid and annihilation discs.  He saw that despite everything, the Pike was not going to escape.  It was falling, trailing a thick black cloud like a slow-motion meteor to disappear beyond the far mountain range.  

He took cover among the rocks with the other three survivors, willing his EP-40 to hurry up and re-charge.

“Whoever those di'kute were, I hope they’re happy,” Velguado said.

“What are you talking about?” Lundy asked trying to shake off a creeping sense of hopelessness.

“The freedom fighters we were waiting for,” he said.  “Thanks to them, we’re all stuck behind enemy lines.”

“Hey. Man-up Marine. We’ll get home.  And when we do, maybe I’ll let you do my sister.  Maybe.”

Garfish class cruiser:

Cyclone motorcyle:

Cyclone Storage mode:

Cyclone armor mode:

Invid Scout:

Alpha Fighter:

Off-topic & Chat / Feel the POWER of this membership!
« on: April 24, 2012, 08:58:07 PM »
Hello Vode An,

My wife Heather, who has a re-discovered passion for photography has entered 3 photos she took this winter in a seasonal contest. You can go here to see them...and click the vote button if you think they are good!

Apparently you can even vote multiple times; so naturally it devolves into an internet popularity contest....

Well in THAT case, I figured we might as well bring the full might of this organization into the pitched battle.  Go, if you choose, and fire a salvo of clickages until the opposition is pounded into submission.

Of course, I'm no Mandalore...but I know that BA is nothing to trifle with when we set out to win something.

For that extra effort, worthy of a true might even pass the link on through other sources you may possess.

This is the only time I will mention this contest, except to say when it is closed, because I hate self-serving spam as much as the next guy.  ;)

Off-topic & Chat / Things you believed when you were younger.
« on: April 05, 2012, 02:33:53 AM »

Okay, aside from the usual Santa Claus, Toothfairy, Easter Bunny type stuff.   (Sorry if I ruined anything for you there 1499...  :p  )

What crazy stuff did you believe when you were younger that you don't now?  (but let's not bring up religion stuff if you don't mind.)

For me it was all about Ninjas.  I believed Sho Kosugi was the greatest Ninja ever.  He had the best movies.

Now I know that he's a typical Japanese actor who is proficient in showcasing his martial arts for the camera...and became typecast as the archetypical Ninja in Hollywood due to a few early roles.

I believed you could learn to become a Ninja by purchasing ninja magazines and studying the step-by-step photos.  My belief was reinforced by the introduction to one of them (Titled: 'Your Complete Guide to Ninja Training') naturally.  It assured the reader that all content was reviewed by current masters of Ninjutsu for accuracy.  It advised that you seek one out for Ninja training, but if you couldn't, then the magazine was your next, best option.  As long as you were were walking the path of the Ninja.  Being a ninja is all about your mind set and your heart, not your capabilities.  (We see this same philosophy with the current crop of wanna-be real-life mandos).

I had an authentic ninja outfit; tabi boots and all.  Self-made shuriken...  I'll stop there before I delve into anything more questionable.  Let's just say when I put it on, I don't go to cosplay at conventions.

I beleived that the ninja were the ultimate warriors of Japan...and that Samurai must have just hudled in their master's castles, praying the ninja didn't come to kill them tonight.

Now I have studied Japanese history...and I chuckle at my youthful exuberance; the reality that the ninja were nothing more than a class of soldier whose abilities and roles changed over many centuries; from barely-trained peasant suicide-soldiers, scouts and spies, to highly trained Samurai who had been given permission to abandon conventional honour in order to carry out specific acts of subterfuge.

Off-topic & Chat / Bear Grylls
« on: April 03, 2012, 04:14:21 AM »
Edward Michael "Bear" Grylls (born 7 June 1974) is an English adventurer, writer and television presenter. He is best known for his television series Man vs. Wild, known as Born Survivor in the United Kingdom. In July 2009, Grylls was appointed the youngest ever Chief Scout at the age of 35.

The article goes on to list is many impressive accomplishments.  All well and good, and makes you go, 'whoa!'

Why I believe he is a clown, joke and idiot:

Specifically for my brief acquaintance with his show:  'Man vs Wild'

Born Survivor / Man vs. Wild
Main article: Man vs. Wild

Grylls hosts a series titled Born Survivor: Bear Grylls for the British Channel 4 and broadcast as Man vs. Wild in Australia, New Zealand, Canada and the U.S.A., and as Ultimate Survival on the Discovery Channel in Europe, Asia, and Africa. The series features Grylls dropped into inhospitable places, showing viewers how to survive. Man vs. Wild debuted in 2006 and went on to become the number one cable show in all of America and now reaches a global audience of over 1.2 billion viewers.[17] The second season premièred in the US on 15 June 2007, the third in November 2007, and the fourth in May 2008.

The show has featured stunts including Grylls climbing cliffs, parachuting from helicopters, balloons, and planes, paragliding, ice climbing, running through a forest fire, wading rapids, eating snakes, wrapping his urine-soaked t-shirt around his head to help stave off the desert heat, drinking urine saved in a rattlesnake skin, drinking fecal liquid from elephant dung, eating deer droppings, wrestling alligators, field dressing a camel carcass and drinking water from it, eating various "creepy crawlies" [insects], utilising the corpse of a sheep as a sleeping bag and flotation device, free climbing waterfalls and using a bird guano/water enema for hydration.[34][35] Grylls also regales the viewer with tales of adventurers stranded or killed in the wilderness.

In some early episodes, Man vs. Wild / Born Survivor was criticised by some sources for misleading viewers about some of the situations in which Grylls finds himself. Discovery and Channel 4 television subsequently pledged production and editing transparency and clarification related to the criticism.

In March 2012, Discovery Channel terminated its productions with Grylls due to contract disputes.

I judge him solely on what I saw on his show.   At first I saw it while channel surfing and said 'oh cool...another show like Survivor Man (Les Stroud).

I watched him parachute down onto a mountain...and aim for the water.  Okay...parachuting into water is never good idea if you can avoid it.  No idea what is under the surface, and a big risk of getting tangled in your lines, which is why you usually cut the chute loose before splash down.  But 'what the hell' I say.  It's his show.

As I watched him descend a scree slope in a series of bounds, surfing on his feet down the loose rock, telling the viewers that this is a practical and efficient way to BS detector went off..big time.  I'm no survival 'expert' but I have had survival training, and the number one rule is to not do anything risky where you might hurt yourself.  Never run, never jump if you can help it.  Injury will just make your bad situation many multiples of worse.

So then this guy finds a waterfall.  And he decides the *best* way to keep descending the mountain is to climb down the waterfall...IN the tumbling water.  That is all kinds of stupid.

So, this guy has firmly entered the clown college in my mind.  I watch as he uses the parachute cord to make himself a ladder and climb down in the water...and latch onto a dead the waterfall and use it to climb down.

I change the channel.  Too much stupidity.

Later, during a commercial, I flip back out of morbid curiousity to see him atop another cliff.  He tosses a rope over to the top of  a tall tree and then zip-lines over to it to climb down its trunk.  A foolhardy and throughly unnecessary stunt to be sure.  That's when it occurs to me that the show is all about the stunts.  'Survival' is just an excuse to have the stupid stunts.  It's like the 'plot' in a porno movie.

I change the channel again.  

Later I come back to see the finale...he has come to a train bridge and decides the best way to go is to climb up the middle of the bridge...use a knotted chain to swing out and climb up over the edge.  Never mind that he's got a very high chance of falling to his death if he were doing it for real...which I am not convinced he is.

Of course the train happens to come by just then...and he has to outrun it or some stupid thing...I dunno because I was done with it.

A bit of internet searching soon showed that I am certainly not alone in realizing that the show is just a wilderness version of Jackass...with him doing stupid 'daring' stunts and eating disgusting things...for the mere freak-out factor for the viewers.

And this is why I wonder how someone could say they are a big fan of his.  Maybe for his exploits...but based on his show...he's an over-acting stupid-risk-taking clown who should just come out and say he's just doing stupid stunts for attention...and not try to fool anyone with bogus survival tips that could get someone killed.

General Star Wars / Best Viewing Order
« on: February 28, 2012, 02:07:02 AM »
Has anyone else seen this guy's blog about the best order to watch the Star Wars movies?

Machete order; I am now a convert.  Makes it beautiful again.  (Big Thanks to Alex Henry, Dha'Ward Krayt for pointing this out on Facebook)

ntroducing: Machete Order
Now I’d like to modify this into what I’ve named Machete Order on the off chance that this catches on because I’m a vain di'kut.

Next time you want to introduce someone to Star Wars for the first time, watch the films with them in this order: IV, V, II, III, VI

Notice something? Yeah, Episode I is gone.

Episodes II and III aren’t exactly Shakespeare, but standing next to the complete and utter trainwreck that is Episode I, they sure look like it. At least, III does anyway.

Episode I is a failure on every possible level. The acting, writing, directing, and special effects are all atrocious, and the movie is just plain boring. Luckily, George Lucas has done everyone a favor by making the content of Episode I completely irrelevant to the rest of the series. Seriously, think about it for a minute. Name as many things as you can that happen in Episode I and actually help flesh out the story in any subsequent episode. I can only think of one thing, which I’ll mention later.

Every character established in Episode I is either killed or removed before it ends (Darth Maul, Qui-Gon, Chancellor Valorum), unimportant (Nute Gunray, Watto), or established better in a later episode (Mace Windu, Darth Sidious). Does it ever matter that Palpatine had an apprentice before Count Dooku? Nope, Darth Maul is killed by the end of Episode I and never referenced again. You may as well just start with the assumption that Dooku was the only apprentice. Does it ever matter that Obi-Wan was being trained by Qui-Gon? Nope, Obi-Wan is well into training Anakin at the start of Episode II, Qui-Gon is completely irrelevant.

Search your feelings, you know it to be true! Episode I doesn’t matter at all. You can start the prequels with Episode II and miss absolutely nothing. The opening crawl of Episode II establishes everything you need to know about the prequels: a bunch of systems want to leave the Republic, they are led by Count Dooku, and Senator Amidala is a senator who is going to vote on whether the Republic is going to create an army. Natalie Portman is called Senator Amidala twice in the first 4 minutes of the movie, so there’s no question of who’s who.

What Gets Removed?
Here’s some stuff that you no longer have to see as part of your Star Wars viewing experience, thanks to skipping Episode I.

Buh-bye, Binks!

Virtually no Jar-Jar. Jar-Jar has about 5 lines in Episode II, and zero in Episode III.
No midichlorians. There is only one reference to midichlorians after Episode I, and in the context it appears to mean something as benign as “DNA.”
No Jake Lloyd. Sorry Jake, your acting is terrible and I never really wanted to see Darth Vader as a little boy.
No confusing Padme/Queen switcheroo. The whole subplot with Padme and her decoy makes absolutely no sense. It’s clear that this was just so people could interact with Padme without knowing she was the Queen, but it’s incredibly convoluted and pointless.
Less confusing master/apprentice relationships. Darth Sidious is training Count Dooku, Obi-Wan is training Anakin. No other trainer/trainee relationships exist to confuse the backstory. Fewer characters to learn about, so the story is more focused.
Nothing about trade disputes. The “problem” as of Episode II is that a group of systems want to leave the Republic. This is much easier to understand for a kid than trade disputes.
No pod racing. Seriously, who gives a osik? An action sequence for the sake of an action sequence and it goes on forever. A huge number of plot holes surrounding gambling and the subsequent freeing of Anakin are removed as well.
No virgin birth. We simply don’t know or care who Anakin’s father is, and the subtle implication that it’s Palpatine is gone.
But booting Episode I isn’t merely about pretending a crappy movie doesn’t exist. Viewing Episode II immediately after V and Episode III immediately before VI actually tells the story better than including Episode I does.

Why Does This Work Better?

As I mentioned, this creates a lot of tension after the cliffhanger ending of Episode V. It also uses the original trilogy as a framing device for the prequel trilogy. Vader drops this huge bomb that he’s Luke’s father, then we spend two movies proving he’s telling the truth, then we see how it gets resolved. The Star Wars watching experience gets to start with the film that does the best job of establishing the Star Wars universe, Episode IV, and it ends with the most satisfying ending, Episode VI. It also starts the series off with the two strongest films, and allows you to never have to either start or end your viewing experience with a osik'la movie. Two films of Luke’s story, two films of Anakin’s story, then a single film that intertwines and ends both stories.

Beyond this, Episode I establishes Anakin as a cute little kid, totally innocent. But Episode II quickly establishes him as impulsive and power-hungry, which keeps his character consistent with eventually becoming Darth Vader. Obi-Wan never really seems to have any control over Anakin, struggling between treating him as a friend (their very first conversation together in Episode II) and treating him as an apprentice (their second conversation, with Padme). Anakin is never a carefree child yelling “yippee”, he’s a complex teenager nearly boiling over with rage in almost every scene. It makes much more sense for Anakin to have always been this way.

In the opening of Episode II, Padme refers to Anakin as “that little boy I knew on Tatooine.” The two of them look approximately the same age in Episode II, so the viewer can naturally conclude that the two of them were friends as children. This completely hides the totally weird age gap between them from Episode I, and lends a lot of believability to the subsequent romance. Scenes in which they fall for each other seem to build on a childhood friendship that we never see but can assume is there. Since their relationship is the eventual reason for Anakin’s fall to the dark side, having it be somewhat believable makes a big difference.

Obi-Wan now always has a beard for the entire duration of the series, and Anakin Skywalker always wears black. Since these two characters are played by different actors (and are the only characters in the series with such a distinction), having them look visually consistent does a great deal toward reinforcing they are the same people.

This order also preserves both twists. George Lucas knew that watching the films in Episode Order would remove the Vader twist, so he added the Palpatine twist to compensate. Since we don’t really meet the Emperor until Episode VI, this order preserves the twist around Palpatine taking over as Emperor. Episode I establishes that Darth Sidious is manipulating the Trade Federation in the opening scene of the film, and it’s pretty obvious Sidious is Palpatine. But if you skip Episode I, all we ever see is that Count Dooku is leading a separatist movement, all on his own. Dooku tells Obi-Wan that the Senate is under the control of a Sith lord named “Darth Sidious”, but at the end of the movie, after Dooku flees from Geonosis, he meets with his “master”, who turns out to be Darth Sidious. This is the first time we realize that the separatist movement is actually being controlled by Sidious, and it’s the first time we see him, which doesn’t give the audience a chance to realize he’s Palpatine (remember, nobody has ever referred to “Emperor Palpatine” by this point in the series).

This order also keeps the fact that Luke and Leia are siblings a surprise, it simply moves the surprise to Episode III instead of VI, when Padme announces her daughter’s name. This is actually a more effective twist in this context than when Obi-Wan just tells Luke in Return of the Jedi. We get to find out before Luke, and we discover she’s carrying twins along with Obi-Wan when the Gynobot tells him. Luke’s name is first, so when Padme names the other kid “Leia” it’s a pretty shocking reveal.

What Works Best?
Best of all, this order actually makes a particular tension in Return of the Jedi stronger.

Remember, we see in Episode V that Luke’s vision in the cave on Degobah is that he turns into Darth Vader, then we find out Vader is his father. Then we watch Episodes II and III, in which his father turns to the dark side in order to protect his loved ones. After that we go back to VI, where eventually Luke confronts the Emperor.

The first time we see Luke in Return of the Jedi, he’s wearing all-black, just like his father did. He gives R2D2 and C-3P0 to Jabba the Hutt, much to their surprise. Luke isn’t exactly looking like a clean-cut Jedi like he claims. Then, when he finally enters Jabba’s palace, the musical cue sounds a bit like the Imperial March, and the way he enters with the light behind him makes it unclear if he is Luke or Vader. Then, he force chokes Jabba’s guards, something only Vader has done in the series! Nobody else sees him do this.

When he confronts Jabba, he warns him that he’s taking his friends back. He says Jabba can either profit from this, “or be destroyed.” Furthermore, he tells Jabba “not to underestimate my power.” The last time this phrase was used, it was by Anakin when dueling Obi-Wan. When watching Jedi on its own, Luke just seems a tad arrogant during these scenes. When watching Jedi immediately after watching Revenge of the Sith, the message is clear: Luke Skywalker is moving toward the Dark Side.

Why does this matter? Because at the end of Jedi, Luke confronts the Emperor. The Emperor explains that the assault on the new Death Star is a trap and that his friends are going to die, and he keeps taunting Luke, telling him to grab his lightsaber and fight him. The film is trying to create a tension that Luke might embrace the Dark Side, but it was never really believable. However, within the context of him following in his father’s footsteps and his father using the power of the dark side to save people, with Luke’s friends being killed just outside the Death Star window, this is much more believable.

Shortly after, Luke goes apeshit and beats the hell out of Vader, clearly succumbing to his anger. He overpowers Vader with rage and cuts his arm off, just like Anakin did to Windu in Episode III. Having the very real threat of Luke following in his father’s path made clear by watching II and III before VI heightens the tension of this scene, and it actually makes Return of the Jedi better. Yes, watching Revenge of the Sith makes Return of the Jedi a better, more effective film. Considering it’s the weakest of the original trilogy films, this improvement is welcome.

General Star Wars / Things in the EU that annoy you.
« on: February 04, 2012, 12:15:29 PM »
I said somewhere else that there were a lot of things in the Star Wars expanded universe that are dumb, illogical or just plain annoy me.  Enough that I could sit down and fill a book or two about them, if I were inclined.  This thread is all about the things that any of us find annoying about the EU.

The way things developed, the way they didn't, or specific quirks that some contributors decided to throw in that ultimately degrade the whole in your opinion.

My first example, off the top of my head, is the name of Wookiee homeworld.

What is with the multiple 'y' ?

As we've seen, the wookiee language is all grunts, growls, barks and groaning yells;  wookiees can not even pronounce the name of their homeworld.

Which means that someone else named it.  Why did they not take the wookiee word and make a direct translation into galactic basic?

Sure if someone wants to make a lot of excuses, you can make all kinds of reasons; that's what the EU spends most of its time doing...

To me, it should have been something like ' Rauurrrgh-urk' ;  'Home-tree-place'....or something.

Fanfiction / Real Stories of the Sector Rangers
« on: August 25, 2011, 02:47:38 AM »
Article by Sandra Stepton; Coreworlds News Network:

I am traveling the galaxy speaking with officers of the Imperial Sector Rangers in order to better present them to the citizens of the First Galactic Empire.  The Rangers have held a very specific image in the minds of most citizens; a stereotypical caricature nearly as old as the Jedi, before we learned who and what they really stood for.. But who are the modern Rangers?  Are they as brave, stalwart and fearless as we’ve always believed?  Do they ‘always get their being’ as the old saying goes? In this series I will do my best to find out.

I have arrived at the Corthenia Sector, Mid Rim Region.  I am at the local Sector Ranger detachment, orbiting the planet Melfarn, in the eponymously named system.  The planet Melfarn would not win any beauty contests, even seen from orbit.  It’s a greenish world, which is about all I can say, as the thick cloud cover conceals any details of the surface.

The detachment shares the space station with a freighter refuelling dock and a strip of amenities for travellers; those who use the nearby 26th  Sector hyperspace lane that links up to the Inter-Regional Spaceway.  Things like hotels, grocery stores, diners and holovid theatres, and less reputable looking places.

I’ve made arrangements to speak with the officer on Duty in this zone.  His name is Halton, he’s a Duros in his early middle ages.  The first thing I notice about him is that he has an easy smile.  Not the dour humourless officer of the holovid serials. He has a husky voice, the sound emanating from deep in the throat, typical for his species.

How long have you been on the force officer?

Actually, it’s Ranger. He smiles apologetically, for having to correct me. Common mistake.  People see the uniform, the flashing lights…all they are thinking about is how they’ve been stopped by the Law.  Since most citizens live directly under the jurisdiction of a local or system police force, they tend to think we’re all officers of the law.

So you aren’t an officer of the law?

Yes and no, ma’am. We prefer to be called Rangers…it’s tradition.  We haven’t got jurisdictions…we have patrols.  We’re first and foremost Peace Officers, which means we keep the peace.  Since enforcing the Galactic Law statutes goes hand in hand with keeping the Peace…we are officers of the Law by default.  But the one doesn’t necessarily go with the other.

How so?

Well, look at some of the outer rim territories for instance.  Ever heard the expression ‘The law doesn’t reach out here?’


He chuckles, probably at my naivety.

Well, in some cases it’s kind of true.  There are vast reaches of the galaxy that have no governing body.  Law…statute law, is meaningless.  But that doesn’t mean it’s a free-for-all.  Where the Rangers go, the Law goes…but it’s the most fundamental type of enforcement.  Don’t kill each other…don’t take what isn’t yours…and that about sums it up.

But that’s not here.  We aren’t that far out.  So even though the systems in this sector have their own law enforcement, we fill in the gaps between the systems. If it wasn’t for us, a skrote…ahem.  Excuse me...a criminal could do the nasty on one planet and then hop systems and get away with it.  So we are always looking out for wanted parties.

So what is a typical day for you?

Well, we have four-day rotations.  That’s four standard days of course.  We are teamed up in pairs.  In the further areas, the Rangers sometimes go out in bigger ships and longer patrols, mainly because the systems are so far out and off the beaten track.  But here you don’t get too far from a hyperspace avenue, even on auxiliary hyperdrive you are never more than a dozen hours away from a port.  Unfortunately, the same can be said for backup.

So it’s just you and one other officer…sorry…one other Ranger?

Pretty much, though there are several hundred such teams patrolling the Sector in a shift, organized into zones.  In any major event, I can be reasonably confident that two or three other Ranger teams can arrive within the hour.

An hour is a long time in a gun fight, isn’t it?  
He smiles, his blue-grey skin wrinkling at the corners of his mouth, his large reflective golden eyes seem to sparkle.

You better believe it.  

Have you been involved in a gun fight?

Once or twice.  It’s a dangerous Galaxy, but not nearly as dangerous as the holovids make it out to be.  Mostly its just common sentients trying to make their way.

So what do you do, mostly, if it’s not shooting at criminals?

Actually we do a bit of everything.  A lot of our time is taken up with patrolling the hyperpoints; the areas of real-space where ships emerge from hyperspace and then maneuver to get lined up for their next jump along the next leg of the hyperlane.

What sort of things happen there?

There are a lot of infractions that take place.  Emerging from hyperspace too late can zap a ship right into the main travelled portion of the hyperpoint and cause collisions with ships that might already be there maneuvering.  That’s a ticket: Fail to engage inertial fields; Hyperspace Traffic Act Section 143 subsection A.  That’ll cost a ships pilot 440 credits, and a couple demerits to his operators license.

If it actually resulted in a collision, then the charge and fine are heftier. By a lot.

Of course we also respond to collisions and distress calls.  Sometimes we have to shut down Hyperlanes and set up detours due to large scale collisions.

That really ticks off travellers, but, really, they don’t really think about what it’d be like to come out of hyperspace right in the middle of a debris field, to say nothing of how it would hamper the rescue operations.

A lot of beings are pretty self-centered, would you say?

Lady, you don’t know the half of it.  I didn’t realize just how selfish most sentients are…or how uncommon sense was until I started working this job. be continued in part 2

Fanfiction / Sector Rangers Commentary
« on: August 23, 2011, 10:18:58 PM »
I'm thinking about doing a series of shorts patterend after the likes of 'True Stories of the Highway Patrol'...
but about the Star Wars Sector Rangers.

Curious as to which era I should do it in...

Pre clone wars
Clone wars
Dark Times
Galactic Civl War

any opinions?

Wouldn't affect the stories much, because the Sector Rangers are pretty much a-political and not part of any war effort directly.  It would just affect the flavour of the environment.

News, Announcements, and Policies / NECRO-Posting
« on: July 03, 2011, 06:58:54 PM »
From Wikipedia:
"Necroposting"occurs when a forum thread that has been inactive for a long time, typically years, is bumped by a reader, usually in response to what he inadvertently believes to be an ongoing discussion, perhaps coming from a web search rather than from within the forum.

From Urban Dictionary:

1. On a message board, posting something irrelevant on a really old topic to bring it to the top of the list topics. name comes from the fact that you are bringing it back from the dead, thus Necro. a practice common among n00blars.

2. The act of posting in a forum thread that is too old to matter any more, or has served it's purpose.
Usually by new, inexperienced members of the board.

So.  Is Necroposting good or bad?

I say the reason it is done has a lot to do with it.  Typically it is done by newcomers.  I can see two plausible reasons for this phenomenon to be done by new people:

1) They weren't around for the original discussion, and feel they have something to say on the matter.  Particularly if it's an A or B type question posed in the thread. ie a  "Peanut butter or Jam?" thread.  New person might see it and say "Holy crap!  I Looove peanut butter!  I'm sure everyone is dying to know that I since I'm a member now...I'd better let everyone know."

Remember that the alternative is to start up a brand new thread just so that person can say their piece.  This is as bad, or worse, than necroposting.

2) The new person sees that there is a nominal ranking system on the site.  They have a low self esteem and wish to be seen to be a real someone on the site rather than just another 'newb'.  The most logical way, or so it would seem, would be to get the post count up.  That person may have enough awareness to realize that putting in 2 cents (at an average of 1cent per word) into every available thread is not going to win them any friends on the site...but then again they may not.  They may not realize it if they are quite young as well as new.

These people have to come to realize that you are judged by the quality of what you contribute, not by the quantity.  An old saying: "All it takes to be regarded as wise is to think up something stupid to say...and then not say it."

Now there is another reason for Necroposting that I can think of;  It's simply that the person doing it is trying to be a major shebs hole...and I don't mean the accumulation of rank.  If this is the case, we have ways to deal with them that go above the issue of necroposting.  Until the person is proven to be an shebs, then they will get the benefit of the doubt.

How to deal with Necroposting.

I'd love to say shoot the thread in the head and it will stay dead...but that's not always an option.  Only the mods can actually put the threads down for good.    So if you see someone necroposting, it's best to evaluate the reason why.

If they are new, see if they have made any relevant point in the old thread.  It might actually spark up a valid discussion.  If the item posted doesn't interest you at all...then just ignore it.  Maybe there are other newer people who missed the thread the first time around who might like to weigh in on the issue.  If no one finds it interesting, the thread will die again for the same reasons it died originally.  Kind of a self-correcting problem.

If the person has made numerous necroposts and they have added nothing of real value to the discussion, then a polite welcome and a note about necroposting is probably warranted.  You are a member, you are within your rights to mention this, with courtesy.

If the new person becomes belligerent about the issue, you can bet the mods will wade in with the heavy ordnance at the ready.  Feel free  to give one of us a little tap if we don't notice the situation right off.

In general, the overall unwritten rule is, have fun and where possible add something worthwhile to the discussion.  If all your posts are about upping your post will not likely have a long or enjoyable stay.

your Republic Provost Marshal

Fanart & Other Fan Creations / Mandos at War
« on: April 04, 2011, 05:17:46 PM »

Fanart & Other Fan Creations / Dar Kyram in action
« on: February 12, 2011, 04:09:44 AM »

Fanart & Other Fan Creations / How much for Dred's artwork?
« on: February 09, 2011, 04:52:38 PM »

So, seeing the interest people have for me to render their beloved Mandos or Commandos in a piece of artwork, I have realized that I'd need to accept commission.

This is not a mercenary matter.  I'm not doing this to get ahead or get rich.  Do a google search for cost of commision artwork, even by non-professionals and you will see the average hovers around $200.00 or so.

The fact of the matter is that a single piece will take me about 30 hours of work, on average, depending on the number of figures involved or the complexity of the background.  And that is hours of actual time spent drawing and colouring, not time elapsed from when I start to when its done.  Elapsed time can be 2-4 weeks.

If it were an hourly wage of $10/hour, then...well you do the math.

The fact remains that you are my friends and associates and this is a hobby I enjoy, so I am looking to do this as reasonably as possible and would really like some 100% honest input.  I could put 300hours of work into something, but the fact remains that if someone only has $5.00 dollars to spend on it, that is what it ends up being worth, right?

Thanks for the input vode.

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