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Brothers All :: Forum
Clones & Star Wars
Republic Commando Game
Your ideas for a next-gen RepCom
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Topic: Your ideas for a next-gen RepCom (Read 3244 times)
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #40 on:
February 08, 2010, 08:32:28 PM »
I only use the DS no-noob list... I worked my way up to second place yesterday with only rifles and grenades...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #41 on:
February 08, 2010, 08:47:14 PM »
I try to only use rifle and grenades too, but somtimes, there is just someone who needs to die with a kaboom. Usually the shabuir at the Trando's end of the bridge on Garden. Ke nu jurkad Mando'ade, di'kut.
BUT, back on track, another thing I would like to see in RepCom II would be explosives that you could plant and detonate with enough force to kill some hostiles. Detpack-type explosives that have more punch than door breach charges, but could be placed anywhere.
«
Last Edit: February 08, 2010, 08:49:16 PM by Rune
»
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
IC-1989
Commander
Posts: 2963
Re: Your ideas for a next-gen RepCom
«
Reply #42 on:
February 08, 2010, 08:51:20 PM »
Quote from: Vlet Hansen on February 08, 2010, 08:32:28 PM
I only use the DS no-noob list... I worked my way up to second place yesterday with only rifles and grenades...
What's that never heard of it...
Logged
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #43 on:
February 08, 2010, 09:03:53 PM »
yeah, detpacks that you could place anywhere would be a joy, proxmines would be great too...
@IC: I'm in DS, most clans have a list of weapons they consider to be non-noob. Ours is: no conc, no rockets, no AA, no EC, no sonics, no heavy repeater. nice and simple.
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
IC-1989
Commander
Posts: 2963
Re: Your ideas for a next-gen RepCom
«
Reply #44 on:
February 08, 2010, 09:13:03 PM »
I'm in [Exp] Experienced clan. We don't use noob-toobs or we all use them. Imagine 8 guys only using thumpers and grenade launcers
Logged
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #45 on:
February 08, 2010, 09:20:53 PM »
good god, I have to kill you now... jk...
(seriously? bah)
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
IC-1989
Commander
Posts: 2963
Re: Your ideas for a next-gen RepCom
«
Reply #46 on:
February 08, 2010, 09:24:34 PM »
Yeah... boys, just wanna have fun <<< ouch that doesn't sound very well
Logged
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #47 on:
February 08, 2010, 11:17:19 PM »
Vlet, that leaves you with what, Sniper, rifle, pistol, thermals, shotgun and bowcaster? No EXPLOSIVES aside from pitiful hand-dets?
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #48 on:
February 09, 2010, 12:39:07 AM »
pitiful? do you realize how many mooks I wiped out with those things? explosives are for people with no precision...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
IC-1989
Commander
Posts: 2963
Re: Your ideas for a next-gen RepCom
«
Reply #49 on:
February 09, 2010, 03:36:43 AM »
The only explosives I use are semtex.
Logged
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #50 on:
February 09, 2010, 07:58:22 AM »
No precision?! I have
lots
of precision. Just on a larger scale. Blast radii don't calculate themselves you know.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #51 on:
February 09, 2010, 11:27:14 PM »
yeah, I'm still happier with something that takes landing a hit...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #52 on:
February 10, 2010, 09:57:56 AM »
I'm not bashing the sniper rifle or blaster. Not at all. I love both of them. I'm just not averse to teaching a few shabuire not to think that they're safe just around the corner.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Drake Vhett
Commander
Posts: 1883
Re: Your ideas for a next-gen RepCom
«
Reply #53 on:
February 10, 2010, 03:37:15 PM »
If it's on the map, it's legitimate.
I love killing people with turbolifts.
Logged
Mark
Commander
Posts: 2005
Re: Your ideas for a next-gen RepCom
«
Reply #54 on:
February 10, 2010, 04:37:12 PM »
Quote from: Drake Vhett on February 10, 2010, 03:37:15 PM
If it's on the map, it's legitimate.
I love killing people with turbolifts.
What game are you talking about? Are there turbolifts in Battlefront? I know this is a fairly common way to die in Jedi Academy.
Logged
Ignorance is a choice. Posting in ignorance is also a choice. Be prepared for the consequences.
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #55 on:
February 10, 2010, 04:42:09 PM »
The lifts in RepCom. Found in Engine and Ghostship.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Mark
Commander
Posts: 2005
Re: Your ideas for a next-gen RepCom
«
Reply #56 on:
February 10, 2010, 05:51:06 PM »
Quote from: Rune on February 10, 2010, 04:42:09 PM
The lifts in RepCom. Found in Engine and Ghostship.
Well, I might know alot about Star Wars, but I will be the FIRST to tell you that I know NOTHING about RepCom multiplayer.
Logged
Ignorance is a choice. Posting in ignorance is also a choice. Be prepared for the consequences.
Rune
Major
Posts: 516
Re: Your ideas for a next-gen RepCom
«
Reply #57 on:
February 10, 2010, 06:41:58 PM »
Honesty is the best policy, ner vod.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Mark
Commander
Posts: 2005
Re: Your ideas for a next-gen RepCom
«
Reply #58 on:
February 10, 2010, 07:07:25 PM »
Actually having now said that, I suddenly am interested in playing RepCom multiplayer via the PC.
Logged
Ignorance is a choice. Posting in ignorance is also a choice. Be prepared for the consequences.
Vlet Hansen
Commander
Posts: 2944
Re: Your ideas for a next-gen RepCom
«
Reply #59 on:
February 10, 2010, 07:30:52 PM »
it's great until someone uses a cheat... but that doesn't happen often...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
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