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Clones & Star Wars
Republic Commando Game
Your ideas for a next-gen RepCom
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Topic: Your ideas for a next-gen RepCom (Read 3260 times)
Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #120 on:
March 10, 2010, 11:03:57 PM »
yeah, something almost Assassin's Creed style... but a bit more restrained... you'd have to be disguised, too...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
N-11 Commander Ordo
Commander
Posts: 1432
Re: Your ideas for a next-gen RepCom
«
Reply #121 on:
March 10, 2010, 11:45:05 PM »
mmhmm, my thoughts exactly
Logged
Delta Squad, lock and load!
"You lizards need to realize that I am a lot scarier than you are..."
SPARTANS!!! Tonight. We dine. IN HELL!
Rune
Major
Posts: 518
Re: Your ideas for a next-gen RepCom
«
Reply #122 on:
March 11, 2010, 10:04:39 AM »
Commandos with parkour. -drools- I like that idea.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #123 on:
March 11, 2010, 11:29:59 PM »
yeah, I mean, they zipline, wouldn't it make sense to climb to a roof and plant a charge or snipe? And besides, there's the sheer awesomeness factor...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Rune
Major
Posts: 518
Re: Your ideas for a next-gen RepCom
«
Reply #124 on:
March 12, 2010, 09:40:40 AM »
Yeah, though the whole running up walls and jumping off ledges would be severely impinged on by the armor and kit.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
N-11 Commander Ordo
Commander
Posts: 1432
Re: Your ideas for a next-gen RepCom
«
Reply #125 on:
March 12, 2010, 02:23:53 PM »
which is why we said they would be in civvie clothes for that part.
But when they are wearing kit, they only climb stuff. They dont jump from roof to roof.
Logged
Delta Squad, lock and load!
"You lizards need to realize that I am a lot scarier than you are..."
SPARTANS!!! Tonight. We dine. IN HELL!
Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #126 on:
March 12, 2010, 08:54:18 PM »
yeah, exactly!
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Drake Vhett
Commander
Posts: 1885
Re: Your ideas for a next-gen RepCom
«
Reply #127 on:
March 12, 2010, 11:20:20 PM »
I want extreemly destructable enviornments. Like BFBC2 destructable(for those of you that don't know, you can knock down trees and collapse buildings).
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Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #128 on:
March 12, 2010, 11:39:49 PM »
yes, and the ability to place detpacks wherever I want to!
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
N-11 Commander Ordo
Commander
Posts: 1432
Re: Your ideas for a next-gen RepCom
«
Reply #129 on:
March 13, 2010, 01:44:25 AM »
Quote from: Drake Vhett on March 12, 2010, 11:20:20 PM
I want extreemly destructable enviornments. Like BFBC2 destructable(for those of you that don't know, you can knock down trees and collapse buildings).
amen!!!
Logged
Delta Squad, lock and load!
"You lizards need to realize that I am a lot scarier than you are..."
SPARTANS!!! Tonight. We dine. IN HELL!
flyboy424
Commander
Posts: 1204
Re: Your ideas for a next-gen RepCom
«
Reply #130 on:
March 13, 2010, 05:05:56 AM »
Quote from: Drake Vhett on March 12, 2010, 11:20:20 PM
I want extreemly destructable enviornments. Like BFBC2 destructable(for those of you that don't know, you can knock down trees and collapse buildings).
No. I don't want BF: BC 2 style destructibility as its pre-defined and to me looks quite tacky at times. For me, the only way to do destructibility in games is how Red Faction: Guerilla did it. The GeoMod 2.0 engine works out accurately how much of a building to destroy when something hits it, and when it should subsequently collapse. In fact, the engine proved so realistic that the designers in-charge of making the buildings in the game had to train to be architects in order to make buildings that actually stayed standing.
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Drake Vhett
Commander
Posts: 1885
Re: Your ideas for a next-gen RepCom
«
Reply #131 on:
March 13, 2010, 09:20:25 AM »
I just meant the ability to colapse buildings and blow everything up....
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N-11 Commander Ordo
Commander
Posts: 1432
Re: Your ideas for a next-gen RepCom
«
Reply #132 on:
March 13, 2010, 01:37:38 PM »
I haven't played BF: BC 2, so I can't comment on that. But I thought that Bad Company 1 did an amazing job with the destructible environments.
lol, though I'm with drake on the fact that i just want everything to break and blow up
Logged
Delta Squad, lock and load!
"You lizards need to realize that I am a lot scarier than you are..."
SPARTANS!!! Tonight. We dine. IN HELL!
Drake Vhett
Commander
Posts: 1885
Re: Your ideas for a next-gen RepCom
«
Reply #133 on:
March 13, 2010, 07:42:56 PM »
Well, think of it tactically. If I've gone aheav and planted dets(those place-anywhere dets we all love) on every wall of a building, other than just blowing up all the enamies that get lured inside, I want to colapse it so that everything inside dies.
Logged
Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #134 on:
March 13, 2010, 08:36:40 PM »
yeah, that'd be so fun... and Flyboy, it might be very realistic, but Red Faction's buildings still weren't perfect... mostly the rather large, clumsy hitboxing, and the low variation on breakage... whcich real buildings don't have issues with, being real...
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Rune
Major
Posts: 518
Re: Your ideas for a next-gen RepCom
«
Reply #135 on:
March 13, 2010, 09:24:29 PM »
Hence the name Vlet.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Vlet Hansen
Commander
Posts: 2949
Re: Your ideas for a next-gen RepCom
«
Reply #136 on:
March 14, 2010, 09:31:38 PM »
that's my point. Flyboy's comments were a bit context-free
Logged
Ni cabur bal Sovereignty!
I stand alone, untouched by the forces of chaos that surround me! For I am a Sovereign Commando, and I shall know no other path!
http://www.dsgaming.net/
It's Indiana Vlet!
Stealing text walls everywhere!
Rune
Major
Posts: 518
Re: Your ideas for a next-gen RepCom
«
Reply #137 on:
March 14, 2010, 11:36:25 PM »
Understood.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
Riotv2
Lieutenant
Posts: 219
Re: Your ideas for a next-gen RepCom
«
Reply #138 on:
April 03, 2010, 08:19:05 AM »
I'd like a bit of free roaming...in Morrowind one of my favorite parts isthe COMPLETE freedom of the game. I once spent a month just killing EVERY npc in the game just for the hell of it.
Logged
Ke nu'jurkadir sha Mando'ade.
____________________
A well-built sniper rifle is a beautiful thing. Ours has two zoom modes, "Up close and personal" and "Hello, you're dead."
Rune
Major
Posts: 518
Re: Your ideas for a next-gen RepCom
«
Reply #139 on:
April 03, 2010, 09:52:59 AM »
I'm sure that there's a psychological disorder that will eventually be named after you.
Logged
'Accelerated structural dispersal specialist, sir. I blow stuff up.' - RC-7043
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