Bikertown with overlay:
Now the concept behind Bikertown, was that I wanted to bring a bit more of the mad-max influence on the game. The characters had been wandering more or less aimlessly for a while and they knew what mere survival was about. Bikertown provided a post-apocalyptic society that they could choose to integrate into. It was brutal but relatively ordered, much like 'bartertown' of Mad Max Beyond Thunderdome.
I had a whole history and timeline written up at one point, but I can't seem to find it.
To summarize though, when the world began to fall apart, the big oil companies brought in some heavy-duty private security to keep their facilities safe. 'ARMS' was just such a private security/ mercenary unit, modelled loosely after Blackwater and the type. I can't even remember what A.R.M.S. stood for exactly...it was along the lines of 'Armed Response Maximum Security'.
Anyway, as the situation deteriorated, the ARMS members, most of them ex special forces and veterans began to fortify the site with a wired-up perimeter. Local civilians fled to the site and as oil company was no longer intact, they were their own bosses, so they allowed the civilians in to take shelter with them.
As years wore on, they continued to build up and expand the perimeter. It became a viable community. They repelled many waves of marauders.
Eventually however several large marauder groups of outlaw bikers united into the Apoc Angels, an evolution of the Hells Angels. As a large and united force they layed siege to the colony and eventually overthrew it, with some help from some insiders.
Instead of ransacking the place, the leader of the bikers recogized the value of an intact society to operate as a base of operations. They spared the captured ARMS members and set out the laws of the newly dubbed Bikertown. The arrangment was that the colony was allowed to operate much as it had before, except that the bikers were a class above common citizens, with some higher entitlements. ARMS was maintained as the necessary law and order of the site, under the sanction of the biker council.
It was kind of analagous to the rise of the noble class and serfs of the Dark Ages.
The commoners lived and worked there, growing crops, tending livestock and refining oil into gasoline. Transients came to Bikertown to barter for things they wanted, and officially registered Biker groups could wander the countryside indulging their waderlust, organizing large scarvenging operations, and come back to Bikertown to cash it in for material wealth and indulge. Of course the unit of currency was the 'can', as in a can of food.
Everything was assigned a value in a certain numer of cans. For very expensive items, they used 'plates'; literally car license plates which represented several hundred cans' value. The plate number was recorded in a big book held by Bikertown's 'bank', and endorsed at the Bikertown shops. This prevented having to carry around a truckload of actual cans of food i order to buy something like a vehicle. Like most economies, the 'can' became very much a symbolic form of currency; much was still arranged by barter, with the can-value a good indicator of relative worth.
The players were starting to learn how bikertown operated from the bottom up.