Author Topic: Aliens: Colonial Retrebution  (Read 11774 times)

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Drake Vhett

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Aliens: Colonial Retrebution
« on: January 19, 2010, 08:50:41 PM »
I post this for Oronkonkok.

The company has lost contact with it's colony, LV-429. It sent out a breif message, showing the dreaded creatures that destroyed LV-426. This time they sent in a Platoon of Marines.


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #1 on: January 19, 2010, 09:20:12 PM »
please let us have enough soldiers to operate both dropships at the same time this time...
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #2 on: January 19, 2010, 10:45:30 PM »
Do you have access to the Colonial Marines Technical Manual?

Truly an indispensable resource for anything along this line.

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #3 on: January 19, 2010, 10:48:21 PM »
I wish I did...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #4 on: January 20, 2010, 12:45:38 AM »
Me 2...sigh

ANYWAYS the  true plot goes like this ahem

((3 months after the Film Aliens takes place))

Weyland Inc. has lost contact with the colony on planet LV-429  since its in the same sector as LV-426 Weyland Inc. gets worried and this time sends a whole platoon ((remeber they havent heard anything from Lt Ripley and Squad soo they dont' know whats going on..))
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #5 on: January 20, 2010, 08:36:38 PM »
seriously, can we have enough to operate all the ships at the same time this time?
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #6 on: January 20, 2010, 08:50:38 PM »
seriously, can we have enough to operate all the ships at the same time this time?
umm a full platoon vlet thats gonna be 50 or 40 peeps....
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #7 on: January 20, 2010, 10:26:52 PM »
umm a full platoon vlet thats gonna be 50 or 40 peeps....

Not by the book...

I can post some details  from the manual if you wish, but if its not important to the RP you are running, that's fine too.

Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #8 on: January 20, 2010, 10:37:53 PM »
Here at BA we love trying to stick to Cannon(in most RPG's).


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #9 on: January 20, 2010, 10:40:31 PM »
Here's a bit you'll find useful then:  (this is cut/pasted from a fan site that obviously used the data from the technical manual.  Saves me a lot of typing.)

The Squad is the basic element of the Colonial Marine Corps, being necessary to carry out all manner of missions. These individuals are, typically, highly trained and skilled in all manner of various warfare and technical arts, and each are valuable resources to the success and completion of any mission they are sent to perform.

A rifle squad consists of four marines, including a Corporal/Lance Corporal, and two Privates/Private First Class. Each squad divides into two-man fireteams: the Rife Team and Gun Team. The Rifle Team consists of a pair of riflemen assigned together on the 'buddy' system, both equipped with the M41A1 Pulse Rifle. The Gun Team is made up of a rifleman with an M41A1 and a Machine-gunner carrying the automatic M56 Smartgun.

Two rifle squads, led by a Sergeant and riding with a driver in an M577 APC, make up a section. In a drop operation, a UD-4 dropship is attached to the section from the aerospace company team.

Two sections, led by a Lieutenant, for a rifle platoon, for a total paper strength of 25 Marines including the APC and dropship crews - though in practice this total is often less. Platoons commonly carry one or two synthetics in a technical or scientific advisory role, and to assist as medics or backup drivers/pilots.

Organic Support weaponry available to the platoon usually includes eight M240 Flamethrowers, eight UA-571 remote sentry guns, two M78 PIG phased-plasma guns or M5 rocket-propelled grenade launchers, eighteen M83 SADAR anti-tank smart rockets, and a single M402 multiple-launch fire-support mortar. Sufficient sensor equipment to establish an overlapping detection matrix with a frontage of 1,000 meters is also carried.

    * A typical Colonial Marine Rifle Squad consists of 4 Marines:
          o 1 Rifle Team (2 men [one will be a Corporal] armed with M41A1 Pulse Rifles and 1 M314 Motion Tracker)
          o 1 Gun Team (1 man armed with 1 M41A1 Pulse Rifle, and a M314 Motion Tracker and 1 man armed with an M56 Smartgun)
    * A typical Colonial Marine Rifle Section consists of:
          o 2 Rifle Teams each commanded by a Corporal
          o 1 Sergeant as Section leader.
          o 1 UD-4 Dropships including 1 pilot and 1 weapons officers (In drop operations)
          o 1 M577 APCs
    * A typical Colonial Marine platoon consists of:
          o 2 Rifle Sections
          o 1 Officer, typically a Second or First Lieutenant commanding the Platoon.
          o 1 Artificial Person/Android
          o 2 UD-4 Dropships including a pilot and a weapons officers with each (In drop operations)
          o 2 M577 APCs

U.S. Colonial Marine Corp. Standards of Unit Organization

1 Rifle Team and 1 Gun Team (4 men) form a Rifle Squad commanded by a Corporal/Lance Corporal
2 Rifle Squads (8 men) form a Section commanded by a Sergeant
4 Rifle Squads (20 men) and a Command squad (2 to 6 men) form a Platoon commanded by a Lieutenant.
3 to 4 Platoons form a Company commanded by a Captain.
3 to 4 Companies plus a Support Platoon form a Battalion commanded by a Colonel.
2 to 3 Battalions plus Support, Logistics and Medical Platoons to a Regiment.
A typical Brigade/Regiment will average 14,000 Support and Combat soldiers.
« Last Edit: January 20, 2010, 10:43:33 PM by dredwulf60 »

Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #10 on: January 20, 2010, 11:03:30 PM »
Very usefull. Each player could controll a rifle squad.


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #11 on: January 21, 2010, 12:08:42 AM »
Very usefull. Each player could controll a rifle squad.
Agreed with one playing as both squad leader and Overall leader ((1st LT 2nd LT etc))

THANKS A LOT dredwulf!! :D
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #12 on: January 21, 2010, 12:18:34 AM »
Actually It would be better for the RP if we get Sections....
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #13 on: January 21, 2010, 09:02:59 PM »
or we could be one section as a whole... I don't know... and thanks for the data! cleared up a few details I was a bit unsure of, like the squad sizes...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #14 on: January 21, 2010, 09:06:27 PM »
or we could be one section as a whole... I don't know... and thanks for the data! cleared up a few details I was a bit unsure of, like the squad sizes...
Sounds good
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #15 on: January 21, 2010, 09:45:24 PM »
Np.  Lemme know if you need anything else...I'll go look it up.  :)

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #16 on: January 21, 2010, 10:41:10 PM »
man I wish I had that book... then again, there are several thousand books I wish I had...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #17 on: January 21, 2010, 11:40:34 PM »
Hey Dred is that Book like a Roleplay guide? cause I have a gift card to Barns and Nobles so I could pick it up if I found it

soo lets get started one platoon ((2 rifle sections we will only control one)).....I claim Sgt.!! :D lol
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #18 on: January 22, 2010, 06:42:36 AM »
Hey Dred is that Book like a Roleplay guide?

Nah.  I got it at a regular bookstore.  It's laid out like an authentic military publication, with no RPG stats or anything.  It's a reference work.

If you ask at a major bookstore they'd probably order it for you.

Here's its listing: http://en.wikipedia.org/wiki/Aliens:_Colonial_Marines_Technical_Manual

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #19 on: January 24, 2010, 06:08:01 PM »
we need to get this going... let's start posting character info, I had a site that had all the gear, and it's specs, but I can't find it... I'll post when I find it

Found it! http://uscmc.wikispaces.com/?responseToken=8b1e7cd21d96c18a1765de3816142aad

Dred, please tell me if this all looks correct.
« Last Edit: January 24, 2010, 06:11:17 PM by Vlet Hansen »
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