Author Topic: Aliens: Colonial Retrebution  (Read 11999 times)

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Drake Vhett

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Aliens: Colonial Retrebution
« on: January 19, 2010, 08:50:41 PM »
I post this for Oronkonkok.

The company has lost contact with it's colony, LV-429. It sent out a breif message, showing the dreaded creatures that destroyed LV-426. This time they sent in a Platoon of Marines.


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #1 on: January 19, 2010, 09:20:12 PM »
please let us have enough soldiers to operate both dropships at the same time this time...
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #2 on: January 19, 2010, 10:45:30 PM »
Do you have access to the Colonial Marines Technical Manual?

Truly an indispensable resource for anything along this line.

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #3 on: January 19, 2010, 10:48:21 PM »
I wish I did...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #4 on: January 20, 2010, 12:45:38 AM »
Me 2...sigh

ANYWAYS the  true plot goes like this ahem

((3 months after the Film Aliens takes place))

Weyland Inc. has lost contact with the colony on planet LV-429  since its in the same sector as LV-426 Weyland Inc. gets worried and this time sends a whole platoon ((remeber they havent heard anything from Lt Ripley and Squad soo they dont' know whats going on..))
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #5 on: January 20, 2010, 08:36:38 PM »
seriously, can we have enough to operate all the ships at the same time this time?
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #6 on: January 20, 2010, 08:50:38 PM »
seriously, can we have enough to operate all the ships at the same time this time?
umm a full platoon vlet thats gonna be 50 or 40 peeps....
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #7 on: January 20, 2010, 10:26:52 PM »
umm a full platoon vlet thats gonna be 50 or 40 peeps....

Not by the book...

I can post some details  from the manual if you wish, but if its not important to the RP you are running, that's fine too.

Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #8 on: January 20, 2010, 10:37:53 PM »
Here at BA we love trying to stick to Cannon(in most RPG's).


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #9 on: January 20, 2010, 10:40:31 PM »
Here's a bit you'll find useful then:  (this is cut/pasted from a fan site that obviously used the data from the technical manual.  Saves me a lot of typing.)

The Squad is the basic element of the Colonial Marine Corps, being necessary to carry out all manner of missions. These individuals are, typically, highly trained and skilled in all manner of various warfare and technical arts, and each are valuable resources to the success and completion of any mission they are sent to perform.

A rifle squad consists of four marines, including a Corporal/Lance Corporal, and two Privates/Private First Class. Each squad divides into two-man fireteams: the Rife Team and Gun Team. The Rifle Team consists of a pair of riflemen assigned together on the 'buddy' system, both equipped with the M41A1 Pulse Rifle. The Gun Team is made up of a rifleman with an M41A1 and a Machine-gunner carrying the automatic M56 Smartgun.

Two rifle squads, led by a Sergeant and riding with a driver in an M577 APC, make up a section. In a drop operation, a UD-4 dropship is attached to the section from the aerospace company team.

Two sections, led by a Lieutenant, for a rifle platoon, for a total paper strength of 25 Marines including the APC and dropship crews - though in practice this total is often less. Platoons commonly carry one or two synthetics in a technical or scientific advisory role, and to assist as medics or backup drivers/pilots.

Organic Support weaponry available to the platoon usually includes eight M240 Flamethrowers, eight UA-571 remote sentry guns, two M78 PIG phased-plasma guns or M5 rocket-propelled grenade launchers, eighteen M83 SADAR anti-tank smart rockets, and a single M402 multiple-launch fire-support mortar. Sufficient sensor equipment to establish an overlapping detection matrix with a frontage of 1,000 meters is also carried.

    * A typical Colonial Marine Rifle Squad consists of 4 Marines:
          o 1 Rifle Team (2 men [one will be a Corporal] armed with M41A1 Pulse Rifles and 1 M314 Motion Tracker)
          o 1 Gun Team (1 man armed with 1 M41A1 Pulse Rifle, and a M314 Motion Tracker and 1 man armed with an M56 Smartgun)
    * A typical Colonial Marine Rifle Section consists of:
          o 2 Rifle Teams each commanded by a Corporal
          o 1 Sergeant as Section leader.
          o 1 UD-4 Dropships including 1 pilot and 1 weapons officers (In drop operations)
          o 1 M577 APCs
    * A typical Colonial Marine platoon consists of:
          o 2 Rifle Sections
          o 1 Officer, typically a Second or First Lieutenant commanding the Platoon.
          o 1 Artificial Person/Android
          o 2 UD-4 Dropships including a pilot and a weapons officers with each (In drop operations)
          o 2 M577 APCs

U.S. Colonial Marine Corp. Standards of Unit Organization

1 Rifle Team and 1 Gun Team (4 men) form a Rifle Squad commanded by a Corporal/Lance Corporal
2 Rifle Squads (8 men) form a Section commanded by a Sergeant
4 Rifle Squads (20 men) and a Command squad (2 to 6 men) form a Platoon commanded by a Lieutenant.
3 to 4 Platoons form a Company commanded by a Captain.
3 to 4 Companies plus a Support Platoon form a Battalion commanded by a Colonel.
2 to 3 Battalions plus Support, Logistics and Medical Platoons to a Regiment.
A typical Brigade/Regiment will average 14,000 Support and Combat soldiers.
« Last Edit: January 20, 2010, 10:43:33 PM by dredwulf60 »

Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #10 on: January 20, 2010, 11:03:30 PM »
Very usefull. Each player could controll a rifle squad.


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #11 on: January 21, 2010, 12:08:42 AM »
Very usefull. Each player could controll a rifle squad.
Agreed with one playing as both squad leader and Overall leader ((1st LT 2nd LT etc))

THANKS A LOT dredwulf!! :D
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #12 on: January 21, 2010, 12:18:34 AM »
Actually It would be better for the RP if we get Sections....
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #13 on: January 21, 2010, 09:02:59 PM »
or we could be one section as a whole... I don't know... and thanks for the data! cleared up a few details I was a bit unsure of, like the squad sizes...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #14 on: January 21, 2010, 09:06:27 PM »
or we could be one section as a whole... I don't know... and thanks for the data! cleared up a few details I was a bit unsure of, like the squad sizes...
Sounds good
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #15 on: January 21, 2010, 09:45:24 PM »
Np.  Lemme know if you need anything else...I'll go look it up.  :)

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #16 on: January 21, 2010, 10:41:10 PM »
man I wish I had that book... then again, there are several thousand books I wish I had...
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #17 on: January 21, 2010, 11:40:34 PM »
Hey Dred is that Book like a Roleplay guide? cause I have a gift card to Barns and Nobles so I could pick it up if I found it

soo lets get started one platoon ((2 rifle sections we will only control one)).....I claim Sgt.!! :D lol
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #18 on: January 22, 2010, 06:42:36 AM »
Hey Dred is that Book like a Roleplay guide?

Nah.  I got it at a regular bookstore.  It's laid out like an authentic military publication, with no RPG stats or anything.  It's a reference work.

If you ask at a major bookstore they'd probably order it for you.

Here's its listing: http://en.wikipedia.org/wiki/Aliens:_Colonial_Marines_Technical_Manual

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #19 on: January 24, 2010, 06:08:01 PM »
we need to get this going... let's start posting character info, I had a site that had all the gear, and it's specs, but I can't find it... I'll post when I find it

Found it! http://uscmc.wikispaces.com/?responseToken=8b1e7cd21d96c18a1765de3816142aad

Dred, please tell me if this all looks correct.
« Last Edit: January 24, 2010, 06:11:17 PM by Vlet Hansen »
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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #20 on: January 24, 2010, 06:52:23 PM »
we need to get this going... let's start posting character info, I had a site that had all the gear, and it's specs, but I can't find it... I'll post when I find it

Found it! http://uscmc.wikispaces.com/?responseToken=8b1e7cd21d96c18a1765de3816142aad

Dred, please tell me if this all looks correct.

An excellent site Vlet!  Looks like everything you need there.  It was obviously written with reference to the technical manual.  The home page also mentions some other sources as well that may be 'non-canon'.

For example the heavy pulse rifle and the pulse rifle sniper version I've never seen before, but they seem like logical extensions, and are definitely in line with the flavour of the rest.

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #21 on: January 24, 2010, 08:57:09 PM »
alright, seems we've got our referance! let's make some characters!

who's playing what here?
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #22 on: January 24, 2010, 09:12:02 PM »
Rank: TBD
Name: Vlet Hansen
Position: TBD (likely rifleman)
gear: M21BDU, boots, gloves (black), armor and helmet with IR-scattering cover, gas mask, webbing, M70 utility pack, individual medkit, various ammo cases, M142 knife, stored on webbing, motion detector, two lightsticks, one marking flare, one illumination flare, one-person assault line
weapons: M4A4 pistol, M41A1 pulse rifle, M37A2 shotgun with "tommygun" foregrip, HE-DP grenades, two starshell grenades.
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #23 on: January 25, 2010, 07:42:56 PM »
great site vlet :D

Charrie Name: Hudson (not the one from the movie but hes related to that Hudson)
Rank: Sgt.
Equipment: boots gloves (Black/Green) armor and helmet with IR-scattering cover webbing, M70 utility pack, individual medkit, various ammo cases, M142 knife, stored on webbing, 4 marking flares, 2 illumination flare, one-person assault line
Weapons:M41A Pulse Rifle M4A3 Service Pistol MK 221 Mod 0 Heavy Combat Shotgun
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #24 on: January 25, 2010, 08:38:04 PM »
forgot to add the lamp to my gear... why does it stay on your shoulder? wouldn't it make more sense on your rifle or helmet?

Oronk, you stole the Sgt. rank! :( jk...

rank set at corporal for me, position pointman rifleman
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Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #25 on: January 25, 2010, 10:32:05 PM »
When I can get onto the site, I will edit this post with my Character Sheet. But I call dibs on Tech Support(guy who sets up turrets and hack terminals).


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #26 on: January 25, 2010, 10:45:43 PM »
well, you even get a nice set of gadgets to use for it too!

my "butt pack" has a one-quart canteen and some emergency rations, plus a signal mirror, fishing line, switchblade and a roll of duct tape
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Noldorin Mando

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Re: Aliens: Colonial Retrebution
« Reply #27 on: January 26, 2010, 07:28:21 PM »
I'll take a rifleman spot. But I'll post in the next couple days. Exams are brutal.

Rank: Private
Name: Robert Brown
Position: Rifleman
Gear: M21 Battle Dress Utilities, M2 Combat Gloves, M2 Protective Jacket, M3 Personal Armour, M10 Ballistic Helmet, M2 Combat Webbing, M70 Individual Marine Pack, 2 M2156 Ammunition Case (Large), M2156 1 Quart Canteen, M144 Combat Knife
Weapons:MK 88 Mod 4 Combat Pistol, M25C Entry Shotgun, M41A Pulse Rifle
« Last Edit: January 26, 2010, 07:44:48 PM by Noldorin Mando »





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dredwulf60

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Re: Aliens: Colonial Retrebution
« Reply #28 on: January 27, 2010, 12:36:41 AM »
Once again please tell me if I'm being annoying,

but wouldn't it be a whole lot easier to assume you have the standard kit issued to a Colonial Marine for the position in the platoon he is assigned?

If he carries a little something extra, like Hicks' pump action shotgun, then I'd note that.  Otherwise isn't it sufficient to say "This guy's a Rifleman"?

Even though the Marines seen in the movie are a bit motley as influenced by the Viet Nam inspiration Cameron had, there's still a big place for uniformity in Equipment Issue Scale.

CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #29 on: January 27, 2010, 02:02:06 AM »
Once again please tell me if I'm being annoying,

but wouldn't it be a whole lot easier to assume you have the standard kit issued to a Colonial Marine for the position in the platoon he is assigned?

If he carries a little something extra, like Hicks' pump action shotgun, then I'd note that.  Otherwise isn't it sufficient to say "This guy's a Rifleman"?

Even though the Marines seen in the movie are a bit motley as influenced by the Viet Nam inspiration Cameron had, there's still a big place for uniformity in Equipment Issue Scale.
hmm...wow you make sense!! lol ya no prob vod (1st time with aliens and we are used to posting our weapons/gear up)
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #30 on: January 27, 2010, 09:21:42 PM »
yeah, it's a habit... we need some smartgunners here!
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #31 on: January 29, 2010, 08:25:59 PM »
Come on peeps I know we have some guys that like big guns around here >.>
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Noldorin Mando

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Re: Aliens: Colonial Retrebution
« Reply #32 on: January 29, 2010, 08:48:21 PM »
What would a smartgunner carry?





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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #33 on: January 29, 2010, 09:00:01 PM »
one of these



with lots of Ammo

((Btw we will just take it as a given that we all have Shoulder Lights k?))
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #34 on: January 30, 2010, 02:18:46 PM »
yeah... why are they on the shoulder and not the helmet? they can fit a camera there, for pity's sake...
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #35 on: January 30, 2010, 02:45:45 PM »
http://avp.wikia.com/wiki/USCM

this fills in a few blanks from the other site, like what a smartgun is
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CT-1199 Oronk

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Re: Aliens: Colonial Retrebution
« Reply #36 on: February 15, 2010, 01:32:39 AM »
occ/ has this died??
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Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #37 on: February 15, 2010, 10:20:46 PM »
seems so... I really have the "kiss of death" for RPs, don't I?
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Drake Vhett

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Re: Aliens: Colonial Retrebution
« Reply #38 on: February 16, 2010, 08:16:38 AM »
OOC: Well, seeing as we don't have but 3 people.


Drake is flamboyant, and may go over the top, but if he were not that extrovert then who would move things along?

Vlet Hansen

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Re: Aliens: Colonial Retrebution
« Reply #39 on: February 16, 2010, 08:41:05 PM »
yeah, dead...
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