While I know we have that whole 1 active RPG per person, I'm setting this up as a test case for a new style of play, playing with a DM, or Dungeon Master as it's formally known. When using the DM system, one player, i.e. me, controls the world and what happens to the characters. While the players take the actions, the DM formulates the response of the NPC's and the world, within reason. While DMing is usually used with table top RPGing, it can be easily formatted for the text style we use.
Two years before the entrance of the Jedi into the Mandalorian War lead by Revan, the Mandalorians were crushing resistance to their conquest. Not all enemies were slain my the Mandalorians, and some even put into prison/work camps to help supply the Mandalorian war effort. This is the story of one such group and how they came to escape such a place together, and survive a harsh, war-torn galaxy.
Player: Drake Vhett
Name: Horace Rad
Description: A man of medium height and slim build, he is quite nondescript with his scraggly brown hair and beard, and his dull green eyes. His face bears a patch of healed burns on the back right of his jaw and no other scars. He often wears a green-brown trench jacket(like a trench coat but smaller and more pockets, used by aviators) over his grey shirt which always manages to be half tucked into black pants secured to brown boots. He wears blue tinted aviators when the mod strikes him.
Personality: A quick witted and often snide man to his detractors, he is quite a comedian to his friends and comrades.
Name: Geric Grey
Occupation: Suspected Spy
Description: He stands at 1.8 meters tall, with dull grey eyes accurate to his name and short brown hair.
Personality: A secretive man without any compunction about using violence to protect his thoughts, his demur attitude and sarcastic remarks often leave others off guard.
Player: Noldorin Mando
Name: Bal Emosn
Occupation: Resistance Fighter (currently POW)
Description: A short man, Emosn stands at a diminutive 5' 6'', but has the broad build of an agricultural worker. Captured on a raid, Emosn still wears his worn olive green combat uniform and Republic-issue combat boots. His hair has grown to the nape of his neck in captivity, split by a scar on his scalp that runs to the midpoint of his eyebrow over his blue eyes.
Personality: Quiet and reserved, Emosn demands respect from those he works with, and is slow to trust. However, he takes the slightest betrayal as a declaration of war, and has, in his opinion, few friends and enough enemies to conquer the Galaxy ten times over.
Player: N-11 Commander Ordo
Name: Narsic Givenar
Occupation: Commando in the Republic resistance forces (Current POW)
Description: Average height, although muscular as any SpecOps trooper would be. Blonde hair, Ocean gray/green/blue eye color.
Personality: A hard, professional man with a get-the-job-done attitude, although has been known to be laid back and sarcastic at times.
Name: Drad Kolz
Description: With a very large build and tall apperance, Drad also has some burns from previous smuggling runs as he prefers to purposely get into a chase rather than do what most do. He wears the same green flight suit every time he is doing a run. His eyes are blue with dark brown hair. His spiked hair also adds to his very imposing apperance.
Personality: Even though he understands alot, Drad isn't very good at talking, but is very serious towards his enemys and very helpful and kind to comrades.
Name: Dha'bev Shiskel
Occupation: Professional bodyguard
Description/personality: A maroon devaronian with a permanent grin. His lithe build is unusual for his species, as is his sunny demeanor, which masks the sorrow he feels when around bloodshed. One of the galaxy's remaining crusaders, he made a living providing protection to wealthy merchants and politicians. He joined the neo-crusader movement at the behest of a client who supplied them with weapons. When it was discovered that his client was selling to the Republic as well, he was executed. Dha'bev's resulting revolt and attempted defection led to his detainment and planned execution. He waits with a dour patience, plotting his exit and the retrieval of his armor.