DISCLAIMER: THE FOLLOWING IS MY OPINION. I WILL NOT PREFACE EVERYTHING I STATE WITH 'I THINK THAT...', SO CONSIDER EVERYTHING I STATE AS MY OPINION. I ALSO AM SPEAKING FROM THE VIEWPOINT OF A FAN WHO HAS NOT READ KT'S BOOKS, AND HAS LITTLE EXPOSURE TO THE EU. I AM SPEAKING SOLEY ABOUT THE GAME, NOT THE NOVELS.
As the topic header suggests, I believe Star Wars:Republic Commando 2 should not be made. This isn't because I do not love the original - quite to the contrary. I believe that a sequel will directly violate the core principals of the original.
1)Sev: Republic Commando was, as we all know, a very good FPS. It was entertaining, with fun, static characters and plenty of enemies. However, the ending is what sparked the legacy of Republic Commando: Sev goes MIA in the ending of the game, and the player does not go back for him. The player is left wondering what Sev's fate was. Surely, it would be explained in the next game. Sev's fate needed to be shown, right?
Sev's fate is one of the most genius things about Republic Commando. At the beginning of the game, you are told Delta's one mission: Serve the Republic, even if at the cost of your life. Throughout the game, you do just that. You follow orders blindly. The game's tagline may have been "The Squad is Your Weapon", but in actuallity, you were the Republic's weapon. At the end of the game, Sev does go missing. His fate is left ambiguous, and the player and Delta both want to save him. However, they are ordered not to, and they comply. This is one of the most crucial themes of Republic Commando: The Clones are 'drones'. They will follow orders no matter what, even if it harms them. This foreshadows the then-upcoming Episode III perfectly - it sets up the idea of the clones being blindly loyal, despite them seeming independent, something which leads into Order 66. To have the Squad rescue Sev would undermine the theme of Republic Commando, something which would be a terrible thing to do. Delta's story ended as it should: The player, like Delta, is left wondering what happened to Sev, something which will haunt them for the rest of there lives. This is a powerful feeling to express in a game, and it should not be undone.
Now, let's suppose Republic Commando II does not deal with Sev's fate. It would be panned as a terrible sequel. Let's look at another work of fiction which used the 'suprise cliffhanger' ending: 2008's Iron Man. Iron Man ended with Tony Stark showing his identity as the Iron Man to the world, and it then ended. This was a popular movie with audiences, and created a great deal of 'buzz' around the movie. Now, can you imagine if Iron Man 2 had not focused on what happened to Tony because of his reveal at the end of the first one? It would have been panned as a terrible sequel. The same would happen to Republic Commando II. I fear it would, despite the game quality, be hated because of the lack of Sev.
2)Delta: If a Republic Commando II were to be made, what would it focus on? Delta, tools of a tyrannical empire, crushing advocates of democracy? It is the only logical place for Delta to go after Republic Commando, and the best way to keep the theme going. However, does anyone want to see Delta in this position? No. Delta is a heroic force, and their unheroic actions would undermine their status as good people. It would be near-impossible for Delta to keep their integrity in a sequel, and it may destroy them as characters.
Furthermore, what would they do? Crush small rebel camps? That seems like a waste of Delta's training and skill. Fight Jedi? Alot of Jedi already survived Order 66, and do we really want to make it so the only ones who did die were the ones shown onscreen dead? I really thing the Rise of the Empire era is limited in the number of tasks Delta could do which would retain the fun nature of the original.
If they do decide to take a darker, less humorous tone for a sequel, do any of us want to see that? Do we want Delta to become another humorless, run-of-the-mill FPS squad? No. I couldn't imagine a Republic Commando without the banter between Scorch and Sev, or the humor in causing a Trando to fly. Mind you, the game does have serious undertones. But at it's heart, it is a fun game to play. That's something which would be hard to carry over into the sequel.
3)Talents: It would be near impossible for Republic Commando II to retain any of the talents they had in to original. Morrison is pricey due to his fame now, Cook hasn't done anything since 2010, and I can't even find Chaykin. Sbarge appears to be the only voice actor who can be reached, but even so, that's only 1/4. LA would probably go with new talent or worse, Dee Bradley Baker, to play all the clones.
Furthermore, most of the production crew, artists, and the like have already left LA. This leaves a possible Republic Commando II in a state of doubt to it's quality, coming from the place which game us Force Unleashed II, the most obvious case of creating a sequel because they can. Not that it was bad, but the second one was much different from the first.
That pretty much covers all of my points as to why Republic Commando II shouldn't be made. Do you agree? Disagree? Tell me below.