I'm disappointed myself that there is no KOTOR3. I mean, I feel like that story, specifically Revan's story, needs to continue and eventually be completed. But I mean, there will always be mediums in which that can be explored. Such as a novel or some sort.
This is an odd request. If there was a KOTOR3 (And I disagree entirely that this suggest in anyway that their won't be. For one thing, KOTOR Games tend to cover one or two years of the timeline, and there's far more then that amount of time in the gap between the end of KOTOR II and the start of TOR) but regardless, if there was a KOTOR 3, it would likely not deal with Reven and the Exile at all. It would likely give you a whole new set of party members with some quick cameo appearances from those we've come to expect (Probably Carth in some kind of Republic Leadership role, Bao-Duir because his future was not predicted at the end of II, and Mical because he's leading the new Council). Your far more right to expect some kind of novel instead, but I doubt even though the full story of Revan and the Exile's journeys in the outer rim will ever be revealed.
I've played my fair share of MMOs, some obscure and others well known, and I've always found them to be temporary enjoyments. I've always lost interested in grinding for levels and, kinda like the interview said, the aimlessness of doing quests. That's why I've passed on just about every MMO that's been slid my way, they're addictive for a brief period of time and then they fizzle out. But KOTOR is...well, it's KOTOR. One of the first pieces of Star Wars fiction I ever read was the Tales of the Jedi comic books. Then KOTOR is, in my opinion, the greatest video game ever created. Ever. I also love the Darth Bane novels, even though they're set much later than KOTOR, but I'm pretty sure that's roughly around the same period the game's taking place? I got side-tracked reading the site when I got to the forums, so I haven't gotten the story details exact yet.
There are two MMO's I would suggest you try. And then I'm going explain why I bother to mention them here. The first is called Guild Wars. Guild Wars removed the level grind by limiting players to level 20, and only giving them eight skills. What makes this so interesting is that in Guild Wars you reach level 20 by about 1/3 of the way through the game - and since it's the first 1/3, it's the easiest 1/3. There is no real level grinding after that. Likewise, with no level grinding, to finish the rest of the game in one piece, you have to figure out how to constantly reinvent your character as you reach new regions, new enemies, and new challenges just to stay competitive with the rest of the world.
The second one I'm going to list is Lord of the Rings online. This game was something awesome
in the level of things that there are to do in the game. It's shocking really. Most MMO's are designed to give you several series of quests to work on, and only by completing EVERY LAST SINGLE ONE OF THEM
can you possibly hope to reach the impossible level 50 maximum. This requires a time commitment that most people are unwilling to give, understandably, and a life style that 'normal' people can't really sustain, and this is the kind of game where you get lost in the level grind. LOTRO does NOT do that. I've only completed about half of the quests I've accepted, and I'm already level 30. And I've only been playing for a few weeks. The best part is, the more I play the game the more I get drawn into the universe because it's so deep there's not just enemies to fight and items to craft - some spontaneous quests have you doing nothing more then looking for a collection of ruins, or tracking down the descendant of a farmer whose plot of land was left to him without his knowing it. The sheer variety in things to do in the game boggles the mind - and the way they connected it al together overwhelms me.
Now, I'm listing this here because I hope that TOR will follow two of these fine examples - having a game like WOW where you can earn 40 talents and skills and then proceed to run around and remember them all is well and good, but it's for more exciting to have to choose which skills you're going to carry into battle with you to build into a winning combination. Additionally, the low level max but high-level enemies makes for a much more challenging and tactical game, where you actually have to think about how you're going to aide your party to defeat a group of enemies, rather then the 'you tank we DPS' strategy so common to other whack-and-slash mmo's.
In the meantime, the size of the universe in Star Wars compared to the size of the universe in LOTRO is inconceivable. LOTOR basically has one continent for you to explore (And the game doesn't even have all that, yet). Star Wars has billions
of systems, each with one or MORE continents to explore. You could literally go on forever expanding the game and never reach the maximum threshold for the Star Wars universe. In fact, if they released the game with a hundred planets, it STILL wouldn't cover what's already known about the Star Wars universe. They could release a hundred planets a year for ten years and come close to exploring every known and listed planet in the Star Wars universe - but by then the Star Wars universe would have grown so much there would be still MORE to explore.
So I'm not really worried about things like level grind, or boring repetitive quests. This is STAR WARS we're talking about here. There's alot more to being a part of the Star Wars galaxy then just being the best warrior, or getting the best gear. I could spend hours in SWG just wandering around LOOKING at things. I'm sure TOR isn't going to be any differant.
Somethings I'm hoping to see:
-Non Linear Quests (Single quests broken out of a quest list. It's very hard to find someone in LOTRO to help you whose at the same quest in a quest tree as you)
-Spontaneous Quests (Quests that start up when examining an object or discovering a new area)
-Seemless transitions (LOTRO does this, you move from region to region with no load time, SWG did this VERY badly).
-Faction Choice at character creation (SWG did this badly, you had to find the recruiter and then perform some quests before you could join the faction)
EDIT: For my own peace of mind, I went and figured out the timeline.
The game seems to start right at the end of the Great War, which takes place approximately 400 years after KOTOR2. These Sith are seemingly the very same Sith that Revan went into the Outer Regions to "take care of". But these Sith are not the same Sith that Darth Bane is apart of. He's around for the tail end of the New Sith War, which apparently a century long conflict. The New Sith War takes place approximately a thousand years after the Great War. Confused yet?
A more exact number is about 451 Years. KOTOR II ends at 3951 in the timeline, this game alleges to take place 'around' 3500.
The Great Sith War actually takes place in 3996, everything you see in KOTOR and KOTOR II has taken place after that (between 3996 and 3951). So this game is actually about 500 years after the Great Sith War. The New Sith War is not something I have anything about in my sources, but my recommendations about where to find out more is below.
I'm pretty sure all of that is accurate, if it's not, someone tell me. And yes, I used Wookiepedia. Some people may not consider that a reliable source, but when it comes to Star Wars, I don't see the problem. I'm not writing an academic paper, I'm talking about a fictional universe.
It's close. But not close enough for me. Here's the problem with Wookieepedia (You spelled Wookiee wrong, by the way). Wookieepedia users don't consider the Star Wars WOTC (Wizards of the Coast) sourcebooks to be accurate sources of information except when they want them to be
. Look at the page for any source book. All it does is list the items it contains and links back to the pages for those items already in the pedia. If the item isn't in the pedia, the page is almost never created. Worse, because the Sourcebooks sometimes provide actual names for things Wookieepedia users already named themselves, sometimes the new material from the sourcebooks links to dead pages - when there is a real page for the item that's been named something different because of the crazy wookieepedia users who don't want to admit that the official name for things trumps their name for things.
In the latest SW Sourcebook to hit the market (KOTOR one, in fact) there is a dedicated timeline from 4000 BBY to 3950 BBY that covers everything from the TOJ sourcebook to the TOJ comics to both KOTOR Games and ties it all together. But you won't find any of those dates match up with what's on Wookieepedia, and don't even BOTHER trying to change them.
Unfortunately for Wookieepedia this is not to their benefit - everyone has confirmed that the WOTC books present accurate source information and have free reign to add to the Star Wars universe, so their refusal to accept the material produced by WOTC means that they are rejecting officially licensed sources, and thus, undermining their own claim as an accurate pedia storing Star Wars information.
Besides that, I've personally edited pages on Wookieepedia to make them say stupidly ridiculous things, and hardly any of them have been corrected because that's what it is - a pedia that anyone can edit to say stupid things.